Phyre Entertainment, TVs, Jukeboxes & Car Radio
TVs, jukeboxes, speakers and a car radio in one script, with built-in 3D audio.
$15.99 | Works with QBCore, Qbox, ESX | Version 1.3.0 | Updated 2026-10-18
One script for everything that makes noise and shows a picture on your server: televisions, jukeboxes, portable speakers, headphones and the car radio.
The idea is simple. Instead of installing four scripts that don't talk to each other, one for TVs, one for jukeboxes, one for boomboxes, one for the radio, it's all here, sharing the same music library, the same queue and the same sound engine.
Televisions on any prop
Point at a TV, press the third eye and the screen comes on. The interface is a smart-TV menu drawn inside the television itself, artwork, content rows, progress bar, and you drive it with the mouse, up close. Any prop works: GTA's stock TVs are recognised out of the box, and for MLO props there's a wizard that fits the picture to the screen without you typing a single coordinate.
Paste a YouTube link, a whole playlist or a video file. Playlists are expanded video by video, with titles, and the server works out each one's length on its own, so everybody sees the same second of the same video, including whoever walks in halfway through.
Channels for the whole server
A channel is a broadcast: you build a list of videos and every television tuned to that channel shows the same content, at the same time, across the map. Perfect for a news channel, a shop window or the screen behind a bar. Channels keep running with nobody watching.
The remote as an item
There's also a TV remote that's an inventory item. Use it, look at the TV you want, and a physical handset appears on screen, volume rocker, number pad, channels, and a fast-forward/rewind row that adds up your presses and jumps once, exactly like a real remote. And you can walk around while using it.
Jukeboxes and speakers
Any jukebox on the map works: point the third eye at it, connect over Bluetooth and it plays from your tablet, no registering it first. The game's eight jukebox models ship with the script as standalone files, ready to be retextured for your city.
Boomboxes are items: take one out of your pocket, set it down wherever you like, and anyone can pick it up and carry it. They ride in the back seat or in a pickup's open bed, and in an open bed, brake hard enough and the boombox bounces straight out. There are also headphones and wearable speakers that work while you've got them on.
The Music app on the tablet
The star of the script. Players build their own library from YouTube links, make albums, mark favourites and see the server's charts. Then they connect over Bluetooth, to a jukebox, a boombox, their headphones or the car, and the app becomes that device's remote, with a queue, shuffle, repeat and a progress bar.
The server owns the music: close the tablet and it keeps playing.
The car panel
An infotainment screen for the car you're sitting in: doors, windows, lights, engine, indicators, cabin light, locks and seat changes. Only the buttons that car actually has are shown, a car with no rear doors doesn't show rear doors. Locking blinks the lights and chirps like a key fob, and respects who actually holds the keys.
And the music app is in there too, laid out for a dashboard: the car becomes a speaker and the library of whoever's sitting inside plays through the radio.
Real sound, nothing else to install
The sound is made by the script itself, you don't need xsound or any other audio resource.
You hear which side it's coming from. Get in the car and shut everything, and the music outside goes genuinely muffled, not just quieter, open a window or smash one and it comes back in. Your own car's sound isn't muffled and doesn't spin around your head when you move the camera. Televisions you're looking at play their sound from the picture itself, so there's no lip-sync drift.
Easy to configure
The configuration lives in a single file, with a one-line comment per option. And most settings, volumes, distances, permissions, the car panel, are edited in game, in the admin panel, without restarting anything.
The code is protected (official CFX/FiveM escrow), but the files that matter, the configuration and the languages, stay open.
Ready for: Qbox (qbx_core) · QBCore (qb-core) · ESX (es_extended) · ox_inventory · ph-inventory · ox_target · qb-target · ph-tablet · Portuguese and English.
Features
- Televisions on any prop, with a screen-fitting wizard
- Smart-TV interface drawn inside the television itself
- YouTube links, playlists and video files
- Playlists expanded video by video, with titles and lengths
- Server-wide channels, synced to the second
- TV remote as an inventory item, with a fast-forward queue
- Any jukebox on the map, recognised with no setup
- The game's eight jukebox models, ready to retexture
- Boomboxes as an item: set down, pick up and carry
- Boomboxes ride in cars and bounce out of an open bed
- Headphones and wearable speakers
- Music app on the tablet: library, albums, favourites and charts
- Bluetooth pairing with jukeboxes, speakers and cars
- Car panel: doors, windows, lights, indicators and locks
- Only shows the buttons that car actually has
- Car radio driven by the library of whoever's inside
- Built-in 3D audio, no xsound or other sound resource
- Genuinely muffled sound inside a car, windows and doors aware
- Settings edited in game, no restart needed
- Portuguese and English included
Requirements
- A target: ox_target or qb-target
- An inventory: ox_inventory or ph-inventory
Credits
- Red, Author
Changelog
- Phyre Entertainment 1.3.0 2026-10-18 | v1.3.0
Screens line up on their own, TVs play in 1080p, and a new /tvsettings panel for players.